Computing and ICT courses

e-Skills Logo

FOR PRIMARY SCHOOLS

This highly exciting series adopts an innovative approach to presenting and practicing ICT skills.

Including

Coding and Robotics

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A complete approach to ICT skills

e-Skills Book Grade 1 e-Skillss Book Grade 2
Grade 1 and Grade 2 specifically created for very young learners!
e-Skills Book Grade 3
Grade 3
e-Skills Book Grade 4
Grade 4
e-Skills Book Grade 5
Grade 5
e-Skills Book Grade 6
Grade 6
Student-centered learning through a fun, hands-on approach
Written and designed by educators
Modern educational material that meets various learning styles
Fully graded and designed for schools
Content aligned to student needs in each age group
Activities based on school subjects in each grade
Language in English edition is graded to facilitate non-native speakers
Available in several languages
Coding and robotics available in different grades

International Standards

DIGITAL KIDS follow the latest international standards of ICT teaching

The series take into consideration the competencies valued in ICT around the world.

The curriculum is mapped against national standards and requirements in a number of countries.

The skills learned reflect the performance standards demanded in an international context.

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Becta Logo
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CODE Logo
AASL Logo
Microsoft Digital Literacy Logo
International Baccalaureate Logo
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The International Society for Technology in Education (ISTE) completed a Seal of Alignment for Readiness review of Digital Kids and determined that they provide an effective foundation for successfully acquiring the knowledge and applying the skills described by the ISTE Standards for Students.

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The DQ Adopter seal represents the alignment of the curriculum of Digital Kids with the DQ Global Standards, the digital literacy framework created by the DQ Institute and IEEE Standards Association in collaboration with the World Economic Forum.

Curriculum Framework

Content curriculum and
resources that are aligned with
and support digital age learning.

Designed specifically for young
learners and teenagers incorporating
the latest developments in pedagogy.

Provides interesting real-life scenarios
and activities to engage and motivate
students.

Promotes key skills:

collaboration, communication,
teamwork, critical thinking,
problem-solving and decision-making.

Spiral Curriculum

Following the spiral curriculum, students repeat the material at different grade levels, each time at a higher level of difficulty and in greater depth.

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Our curriculum for schools ensures that all students:

Are competent, confident, and creative users of information technology

Can critically evaluate and apply information technology (including new and unfamiliar technologies) responsibly, collaboratively and effectively to solve problems

Can analyze problems in computational terms, and can write computer programs in order to solve them

Can understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and networks

Can critically express the individual, cultural and societal impacts of technology, and know how to stay safe, exploit opportunities and manage risks

To accomplish these goals, the following topics are covered

with an emphasis on skills needed to build a knowledge-based economy:

  • The computer (hardware, peripherals, operating system, file system, security)
  • Working on the Internet (web surfing/ searching, email, calendar and contact management, safe computing)
  • Multimedia presentations (editing photos, sound, movie clip creation)
  • Word processing
  • Spreadsheets and charts
  • Presentations
  • Databases (working with various tools to organize information)
  • Online communication (blogging, social media)
  • Digital citizenship (e-safety, privacy, ethics and intellectual property)
  • Introduction to programming – Computational thinking
  • Introduction to robotics
  • Building websites (with online apps)

Programming-Coding-Robotics

Students learn how to code in :

Logo, Small Basic, Scratch, Python, Visual Basic, HTML, MIT App Inventor

Programming helps students understand and apply the fundamental principles and concepts of computing and computer science, including logic, algorithms and data representation

Our educational material follows a spiral, project-based approach based on the age and school grade of the students.

Programming is introduced at various stages and in various complexity both in primary and secondary grades with different programming tools and languages. Robotics labs are supported with resources for different educational robot kits and virtual platforms.

Conditioning Pages

Short lessons that can match the time that is available in the school curriculum

Extra coding and robotics material for all ages

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Apply coding skills to robotics for the new generation of kids and teenagers.

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Suitable for international exam preparation

Developing 21st Century Skills

Digital Literacy is more than the ability to use a computer. Learning to collaborate with others and connect through technology are essential skills.

Thinking

Creativity, critical thinking, problem-solving, decision-making and learning

Working

Communication and collaboration

Living

Digital citizenship, personal and social responsibility

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Learning all modern platforms and tools

Our digital world is not only Windows and Office. As with anything related to technology, new tools are emerging constantly.

Students learn how to work with different kinds of platforms and tools to build real life computer skills. We want them to be able to adapt to change and be equipped to face their future life and work.

Imagine what technology will be like 5 or 10 years from now when your students will be completing their studies.

Students learn to gather and use information appropriately and ethically and use social tools responsibly and safely.

Our Computing and ICT curriculum covers a broad range of technologies and tools. The Other platforms section at the end of each module shows some of the alternatives available.

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Modern Educational Material

Project-Based Learning

The Group Work section in Digital Kids 1-6 and the Project Task in Digital Teens 7-12 engage students through real life activities. Digital Teens 12 is entirely based on projects.

  • Cross-curricular activities based on the school subjects of the same grade
  • Promotes collaboration and group work
  • For the home or the computer lab

Flexibility

Digital Kids can be started at grade 1, 2, 3 or 4.

The do you remember? section takes care of important knowledge that the students may have missed.

The Student’s Book and the supporting teaching resources accommodate the teacher’s teaching style.

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Student Resources

Student Online Resources

Individualized access from school or home according to grade :

  • Video tutorials for the applications in the Student’s Book and alternative ones
  • Digital resources
  • Animated Stories for very young students
  • Interactive Activities for primary students
  • Extra eBooks for Coding and Robotics
  • Extra eBooks for alternative applications
  • Extra eBooks for international exams
  • Online module tests, certificates and Grades Management Platform (optional)
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For any device

  • Works on any device with a web browser such as tablets, smartphones and even smart TVs
  • Supports Windows, MacOSX, iOS, Android, Linux, Chrome Book
  • No need for a DVD drive
  • Accessible anywhere anytime
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Dynamic Online Content

New content continually updated according to changes in technology and the evolution of applications.

Teacher academic support

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All teacher resources are available in editable DOC and PPT files. Everything is online and updated to accommodate technological advances and teacher feedback.

Online Resources

  • Teacher’s Guide with structured and detailed lesson plans
  • Worksheets with extra activities for the computer lab or homework
  • Self evaluation sheets
  • Practice websites with stable and safe content for children
  • All language editions are available to the teacher

Sample Pages

An innovative approach to teaching ICT written by a team of educators

Follows latest Computing and ICT teaching standards & requirements.

Each book has four or five modules.

Each module provides a range of tasks and activities that help students to develop their Computing and ICT skills and allow teachers to monitor the students' progress

The "do you remember?" section focuses on important points which students need to revise.

Clear learning objectives and functional skills.

Clear explanations and illustrative contemporary examples.

The activities are based on school subjects taught in each grade

Project-based learning

The group-work activity consolidates skills previously taught and encourages students' collaboration. Most group-work activities are cross-curricular.

New content continually updated according to changes in technology.

Students learn how to work with many different platforms and tools.

The "Other platforms" section at the end of each module shows some of the available alternatives. The online video tutorials guide the students through each task.

New vocabulary is organized in related topics.